Mafia! Mafia! Mafia! Character Role Discussions

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Beastly
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Beastly »

xpon wrote: i mean, what if sonoko have her abilities reverse.

so it will be like this 

* Sonoko, best friend

    * May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's saved. If sonoko is killed, the best friend learns the attacker's identity. They both are aware of each others identity.
    * To choose someone, she gives a number of suggestions to the GM (Number varies within the game, so the GM has to specify the number to the player that got Sonoko when the GM PMs the role).  The GM randomly chooses someone out of these for her to befriend.  She may not befriend lovers, DBs or any BO member except for Vermouth.  In this case she will befriend Vermouth's disguise and not learn her true identity.

It's perfect the way it is.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by nomemory »

Kleene Onigiri wrote:
xpon wrote: Another question

1. if kogoro is present and no other family is in the game ( RAN / SHINICHI / CONAN / ERI) will he stil be a drunkyard detective?
Guess he'll stay a drunkard. That's why there has to be one of these roles (usually, if the GM isn't the devil :x)
2. can we have a full list of gm message? like what to say if someone have a scent or anything. ( like having a guide list)
I wanted to make such a list/guide/clearer rules. At least making it basic, so the current GM just has to edit some stuff if he/she wants it to be different.
3. can we make the lover is only between townies because if someone chose a BO-Townie pairing, then it is possible the BO could lose 1 member in silly way.
That's the point. If there is a BO/town love, then the BO has to protect the townie from his BO buddies. And the townie needs to protect his lover from the other townies. So they need to avoid being suspicious and fending off suspicion on their lovers.
4. if sonoko have best friend and they both will know each other role and sonoko can pretend to be like her Best frieds. then her ability is useless... if sonoko died then her bestfriend dont get the attackers id right? so why would sonoko announce her as her best friedns? isn't it better if her friend died then she can learns the attackers id.
Because if i'm sonoko. then i'll post my friends role at night 1 . ( 1 on 1 trade is better for townie at the beginning and will harm BO more) day 2 i'll post conia as my best friend and said he is sato. then the bo probbably will kill her on night 3 and on day 3 we will get 100% BO for lynch right?
You can't have both knowing the identities of the attacker. Just Sonoko may know the attacker. Otherwise you can't kill that pairing without the BO revealing a member.
If you reveal your friends role when you're sonoko, then the BO will know that something is fishy and will think you're sonoko. If your friend reveals his role without a good point, then the BO will think it's a trap too. (round 5: Callid wanted to be killed by the BO. That's why I didn't want to kill him ;p Another reason why I didn't want to kill Callid was because The BLind was a BO too ;))
To disguise as the friend at night would be useless unless it's a sniper 'cause then it doesn't matter. But it has its advantages during the day since hopefully Sonoko has befriended a stronger role then herself and then it might be better for that person to stay alive if it would come to a situation were her bf is about to get lynched. But then again I'm not really sure how the disguise ability works.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Beastly wrote: It's perfect the way it is.
xpon wrote: i mean, what if sonoko have her abilities reverse.

so it will be like this 

* Sonoko, best friend

    * May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's saved. If sonoko is killed, the best friend learns the attacker's identity. They both are aware of each others identity.
    * To choose someone, she gives a number of suggestions to the GM (Number varies within the game, so the GM has to specify the number to the player that got Sonoko when the GM PMs the role).  The GM randomly chooses someone out of these for her to befriend.  She may not befriend lovers, DBs or any BO member except for Vermouth.  In this case she will befriend Vermouth's disguise and not learn her true identity.
The current ones is:
* Sonoko, best friend

    * May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's saved. If he's killed, she learns the attacker's identity. They both are aware of each others identity.
    * To choose someone, she gives a number of suggestions to the GM (Number varies within the game, so the GM has to specify the number to the player that got Sonoko when the GM PMs the role).  The GM randomly chooses someone out of these for her to befriend.  She may not befriend lovers, DBs or any BO member except for Vermouth.  In this case she will befriend Vermouth's disguise and not learn her true identity.
if sonoko is the one that know the identity why she
May choose someone to be her best friend in the preparation phase. She learns everything he knows, and may pretend to be him in public so that he's saved.

@nomemory.

sonoko never disguise but she may and expected to act like her bestfriend. so she publish her best friend investigation result and others.. so if the bo thinks that the role ( the BF ones) is harm they will kill but instead sonoko is the one who died.

i know my sugesstion will make town more powerful but the current role is contradicted  it self.
Last edited by xpon on May 17th, 2010, 2:48 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

xpons idea is good. But the other one has good points too :p

Sonoko get's to know the attacker (old version):
- Sonoko needs to stay alive. She can't reveal her role in public, otherwise she'll be targeted by the BO (and killed if not healed/protected/sniped)
- She doesn't have a night ability (or any ability at all actually). So people can't check what role she is. So if the town get's suspicious of her, and since she can't reveal her role openly, she could be accidentally lynched because she was mistaken by a BO member/Anokata. If she reveals her role, the BO would try to kill her.

Sonoko's Friend will know the attackers identity (xpons version):
- She can openly say that she's sonoko. The BO can't kill her till they find her friend and kill him/her.
- Sonoko can say the results of her friend without having to fear to die.
- Or she can pretend to be her friends role. But that could mislead the town and end in lynching Sonoko (since they get a negative for the pretended abilities)
- All the above can be abused by the BO. So Anokata can pretend to be Sonoko too or pretend to be Sonoko's friend etc.
- If the DB's are in the game, they can check if Sonoko is really sonoko (bad for the BO)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Kleene Onigiri wrote: xpons idea is good. But the other one has good points too :p

Sonoko get's to know the attacker (old version):
- Sonoko needs to stay alive. She can't reveal her role in public, otherwise she'll be targeted by the BO (and killed if not healed/protected/sniped)
- She doesn't have a night ability (or any ability at all actually). So people can't check what role she is. So if the town get's suspicious of her, and since she can't reveal her role openly, she could be accidentally lynched because she was mistaken by a BO member/Anokata. If she reveals her role, the BO would try to kill her.

Sonoko's Friend will know the attackers identity (xpons version):
- She can openly say that she's sonoko. The BO can't kill her till they find her friend and kill him/her.
- Sonoko can say the results of her friend without having to fear to die.
- Or she can pretend to be her friends role. But that could mislead the town and end in lynching Sonoko (since they get a negative for the pretended abilities)
- All the above can be abused by the BO. So Anokata can pretend to be Sonoko too or pretend to be Sonoko's friend etc.
- If the DB's are in the game, they can check if Sonoko is really sonoko (bad for the BO)

true. but DB have another more importance role to check then sonoko. and even if the BO or anoakta claimed. the real sonoko can reveal and get 1 bo died.  adn every player that play as sonoko can chose whether She/He will pretend to be the BF role or just stick to her role  ( it'll open the possibilities of different tactics depends on sonoko best friend's role)

so sonoko will be a major treat and at the same time will be a bait. and if someone already will be lynch ( like calid or me) he can use his condition to kill sonoko. ( his cover already been blow up that he is a BO member)

and concerning the DBs.

mitsuhiko ( blufberg) and genta (xpon) was in the round. and they decide to guess if xcommandos is akai! and suddently pofa ( camel) will investigate if xpon investigate xcommandos, and blufberg investigate xcommandos, beastly investigate xcommandos,

then the result for pofa is?

xpon investigate xcommandos, -> true
blufberg investigate xcommandos, -> true
beastly investigate xcommandos, -> false

right? so pofa can assume that it waas strongly possible that xpon & blufberg is DB.

and if Pofa is camel or any townies. then it was a good thing but if pofa was vermouth in disguise??? then.........
Last edited by xpon on May 17th, 2010, 3:48 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

xpon wrote:
Kleene Onigiri wrote: xpons idea is good. But the other one has good points too :p

Sonoko get's to know the attacker (old version):
- Sonoko needs to stay alive. She can't reveal her role in public, otherwise she'll be targeted by the BO (and killed if not healed/protected/sniped)
- She doesn't have a night ability (or any ability at all actually). So people can't check what role she is. So if the town get's suspicious of her, and since she can't reveal her role openly, she could be accidentally lynched because she was mistaken by a BO member/Anokata. If she reveals her role, the BO would try to kill her.

Sonoko's Friend will know the attackers identity (xpons version):
- She can openly say that she's sonoko. The BO can't kill her till they find her friend and kill him/her.
- Sonoko can say the results of her friend without having to fear to die.
- Or she can pretend to be her friends role. But that could mislead the town and end in lynching Sonoko (since they get a negative for the pretended abilities)
- All the above can be abused by the BO. So Anokata can pretend to be Sonoko too or pretend to be Sonoko's friend etc.
- If the DB's are in the game, they can check if Sonoko is really sonoko (bad for the BO)

true. but DB have another more importance role to check then sonoko. and even if the BO or anoakta claimed. the real sonoko can reveal and get 1 bo died.  adn every player that play as sonoko can chose whether She/He will pretend to be the BF role or just stick to her role  ( it'll open the possibilities of different tactics depends on sonoko best friend's role)

so sonoko will be a major treat and at the same time will be a bait. and if someone already will be lynch ( like calid or me) he can use his condition to kill sonoko. ( his cover already been blow up that he is a BO member)
Another issue about your idea is, that if Sonoko would reveal her role in public, people would try to heal/protect her. So the investigators would check if she get's healed/protected. So even if the APTX is in the game, the town could make an alliance early in the game (too fast imo).
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Kleene Onigiri wrote:
Another issue about your idea is, that if Sonoko would reveal her role in public, people would try to heal/protect her. So the investigators would check if she get's healed/protected. So even if the APTX is in the game, the town could make an alliance early in the game (too fast imo).
aptx will ready at day 3 and not all the game sonoko will get an importance role as her BF. so the risk is on his neck. will she yell out loud or keep quite in her role.. depends on her tactics....


and i believe not all player will believe the first person claimed to be sonoko without checking again
Last edited by xpon on May 17th, 2010, 3:57 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

APTX = day 3 onwards.
APTX = Half of BO member (5 bo = 3 aptx, 4 bo = 2 aptx)
Sonoko Role change

and now the dbs.
* Mitsuhiko/Ayumi/Genta, Detective Boys

    * Know the identities of all members of the Detective Boys (except Conan and Haibara).
    * Cannot be disguised as.
    * Decide to investigate one person role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon) together during the day.
can we add .
Investigator 1 for them? please.....


and for BO. can the GM gave them 1 role that is not in the game so who ever goes undercover will have an upper hand
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Callid wrote: Well, I also don't understand what happened to the killing on Night 2. I'll wait for conia's explanation.

Well, several thing made he game very difficult for the Mafia.

1. There were a LOT of protective roles for the townies (Okiya, Araide, Agasa, Makoto; all except Ran), and we hadn't a single sniper, probably because conia wanted to try out the new roles. Made killing incredibly difficult, and actually my killing in Night 2 was sort of a self-sacrifice to get through this "protection circle". That gave my the idea of a bomb maker, but that's role discussion.

2. While I till consider xpon's idea of infiltrating a very good one, he simply had the wrong role to try it. Only Vermouth and/or Anakota should try such dangerous acts, a they are protected in many ways from town interrogation/investigation etc.. Take that as an advice, next BO.

3. Ai is still too strong. I'd consider changing her abilities. I thought of a chance that she'll be discovered (and killed) or frightened. Perhaps even both. But that's also role discussion.

4. Vermouth didn't get a good role. Interrogations are useless for the BO.

5. That person didn't send a killing order. Perhaps we should really use 48 hours.

6. The new BO roles proved to weak. Especially Irish. Bourbon is much better, and perhaps we should allow him 2 investigations, but once more: role discussion.

7. Other minor reasons, but I'm running out of time.
@1
I have an idea about a bomber too. I'll post it later I guess.

@2
I think there should be more roles that the BO can pretend as. So more town roles with day activities or no "active" abilities (like Sonoko)

@3
When the APTX is in the game she won't be able to tell her discoveries in public. But she could still be too strong then (can't be tricked because of day activity)
Maye, once she found someone with a scent, she can't follow the next day because she is too frightened? Or adding more townspeople with a scent (all FBI people for example)

@4
Almost all abilities are useless for Vermouth. I was Ran... at least you found the healer with your investigation :p With APTX investigation would be more useful.

@5
Our Anokata lost I-net for 2-3 days. And after that she didn't keep playing D: So even 48h wouldn't solve that. Imo, there should be a ranking in the BO. So if Anokata isn't giving an order to kill, the next one in the ranking, for example Gin would need to give an order to kill, or Vermoth if Gin is not in the game etc.
Also, if fore example Chianti is giving an order to kill someone, it can be overwritten by a higher ranking BO member. But Chianti can't overwrite an order from someone higher than her (Anokata or Gin etc.)
Imo the BO has to give out an killing order. At least that's what I always though.

@6
Pisco is good imo. Irish needs to be changed.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

xpon wrote: APTX = day 3 onwards.
APTX = Half of BO member (5 bo = 3 aptx, 4 bo = 2 aptx)
Sonoko Role change
There is no point in making a time limit for the APTX like I already explained before D:
The more BO the more APTX. That's wrong. The more BO the less APTX. So it should be 1/3 * Number of Townspeople (also explained already)
and now the dbs.
* Mitsuhiko/Ayumi/Genta, Detective Boys

    * Know the identities of all members of the Detective Boys (except Conan and Haibara).
    * Cannot be disguised as.
    * Decide to investigate one person role (Akonyl is Sonoko, Callid is Eisuke, mangaluva is Bourbon) together during the day.
can we add .
Investigator 1 for them? please.....
Why? You want them to haven Investigator 1 and being able to ask for a specific role? Would make them too powerful. Tho I still think the DB's are too powerful the way they are with just 1 ability.
and for BO. can the GM gave them 1 role that is not in the game so who ever goes undercover will have an upper hand
Would be good, I also suggested something like that ;p
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

your APTX is similar . so if 9 town the bo will have 3 right. okay i just dont want ALL bo have APTX.
and the day limit. early stage is importance. and if irish is there. then BO will have 2 ( 90% success kill) on night 1

--------

about the DB.. is Or.. just like detective can chose to interrogate or investigate not doing at the same time.

and concerning the DBs.
Spoiler:
mitsuhiko ( blufberg) and genta (xpon) was in the round. and they decide to guess if xcommandos is akai! and suddently pofa ( camel) will investigate if xpon investigate xcommandos, and blufberg investigate xcommandos, beastly investigate xcommandos,

then the result for pofa is?

xpon investigate xcommandos, -> true
blufberg investigate xcommandos, -> true
beastly investigate xcommandos, -> false

right? so pofa can assume that it waas strongly possible that xpon & blufberg is DB.

and if Pofa is camel or any townies. then it was a good thing but if pofa was vermouth in disguise??? then.........
irish is way better then tequila ( if only irish or tequila can do twice of their abilities. but not before night 5 )


but not pisco.. i just remove 1 body and it really make a stir on the alliance right?

-------

on the side note
if the DBs act like BO. only one that interrogate and the leader is chose whom did that.. then it can be done

Blufberg told xpon to interrogate xcommandos

xpon investigate xcommandos, -> true
blufberg investigate xcommandos, -> false
beastly investigate xcommandos, -> false
Last edited by xpon on May 17th, 2010, 4:38 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

i'll try to summerize from page 1. so can we have another tread?? the one with result only? and keep talking here
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Abs. »

It doesn't matter to me as long as the rules/roles/if...then are clearly explained in the first post of the new game thread.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

I guess we need someone who has the final say which roles will be in and what changes there will be etc. (since there are a lot of different opinions etc.)
The best thing would be, that the next GM and/or Callid (or someone else) make the final decisions.
Abs. wrote: It doesn't matter to me as long as the rules/roles/if...then are clearly explained in the first post of the new game thread.
Yeah. First page of the new round will always be the current rules.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

WE CAN VOTE.. HE HE HE

btw can someone gave opinion DB actions... on the spoiler tag
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