Mafia! Mafia! Mafia! Character Role Discussions

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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Schillok wrote: Yeah, I don't think we should change how town-BO lovers work. Actually, I would suggest that the lover is allowed to use APTX - it is hard enough for them anyway.
There is no use in poisoning the BO early - that would just give them away. The lovers will probably work together with the BO in the beginning anyway - time for the BO to figure out that something is wrong with one of their members.
The lovers will turn against the BO once they get too strong (which was quite soon last game... if the ratio between BO and town would have remained normally they could wait for a long time). So they should have a chance to win, even with the current roles.

Beside... their win should be special. It should be a hard victory.


About Eri:
Maybe we can make her a First-Aid healer as well. The rest of her abilities could remain like they are. I think it would be better to change Kobayashi instead to give her a little extra. Maybe telling her how many pupils from her class (Haibara, DB, Conan) are in the game? So similar to James Black who knows the number of FBIs.
There is no point in making the town too strong. We are strengthening the BO so they need less members to be able to do something. Which should result in longer, but still winable games for them.


About Kir:
Well, I was Kir last game. And being afraid that the town would interrogate me and get me killed (even if I convince them not to lynch me, I would have died to APTX immediately).
Betrayal showed me that Gin was in the game - not that useful, if you consider that there were 8 BO in the game. It also had the chance of finding Gin again on a later night.
Really, there didn't seem to be much of a useful ability. Like a detect, just without being able to decide who to look for.
So I rather took the low chance to special investigate to find a murderer of a previous night...

I think allowing both abilities during the night would not be too bad. James is similar, yes. But less endangered by the town. And as said before: There is no reason to make the town too strong.


About Pisco:
Not sure about him, but I also think he is the weakest BO role so far and not particular exciting. Yes, erasing is useful in some situations, so I would not take away the ability itself. So, we need another ability for him...
Abduction (or multiple abductions) might work for him. The BO lost the ability and we know that it is nothing too dangerous/imbalanced. And the town will get the same information once they kill Pisco.
However, having more than one captive at the same time seems a bit over the top...
Maybe he has to release the last victim if he uses it again? Or maybe we should look for something else.

Well, the best thing in betrayal was that she get's to know who killed on what night (if she's lucky). So she would know, in case that BO died/was arrested, that she doesn't have to investigate that killing on that night anymore. (plus she get's to know what BOs are in the game :P Which is a information nevertheless)

Dunno what you mean with releasing? Like, when you release them, the town get's to know what role isn't in the game too? O.o"
Otherwise, that abducting is just so that the BO has the info, that this role isn't in the game (and can pretend as such). It get's more important during the game to maybe claim a role. So, Pisco can abduct more and more over time, which is still restricted (and could get lost when pisco dies :x)
Dus wrote: I like the idea of Kobayashi knowing how many DBs there are.

Pisco doesn't need worked on imho. Yes, he isn't as strong as other roles, but the BO is more of a team effort anyway.
Iunno. You usually have DBs in the game (since it's usually a 20 game). So it wouldn't tell you much in case you don't tell the roles. And if you tell the roles, it could be too powerful for the BO D:

Still, Pisco is a high ranking member but can't do much D: Especially if he already killed and used the 1 time erase :V And abduct isn't game breaking either.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Schillok wrote: About Eri:
Maybe we can make her a First-Aid healer as well. The rest of her abilities could remain like they are. I think it would be better to change Kobayashi instead to give her a little extra. Maybe telling her how many pupils from her class (Haibara, DB, Conan) are in the game? So similar to James Black who knows the number of FBIs.
There is no point in making the town too strong. We are strengthening the BO so they need less members to be able to do something. Which should result in longer, but still winable games for them.
I really see no reason for Eri to be given first aid. Yeah she's a bit weak and someone needs first aid, but we should try to keep things making sense for the most part, imo.

What was the name of the school nurse who vermouth-araide replaced temporarily (if she had a name)?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

i have read your Post since yesterday kleene. and i decide to not change many things for this round.

but reading the latest post on this topic gave me idea.

i know the idea is silly but please bear with me.

@2 side lover
the idea of them need to kill 20 player and keep alive is too much stressing. ( i have a good memory of how i stress out but happy when i read that i was lover)

so we need to tweak the game, but right now i am still use the old rules, but if the 2 side lover happen on my round, i guarantee that they will have a nice hint to aptx the town and bo!

@ APTX.
all Bo can Aptx everyone! i dont understand why kleene forbid it.

imagine that vermouth is in the game and lover or want to lead the BO but Gin is still alive. without restrictions, she can aptx gin and have the status of leader for her self.

@Kogoro sober when ran injured.
i love it. and will add it!

@Pisco.
he need more ability

@keywords.
i will list the keyword i used.

@sniper injuring the police.
i think i will change the injured into temporary Injure.
so the injury will only last 2 phase after the arrest. just like suspending because false arrest attempt!
Last edited by xpon on November 7th, 2010, 8:40 pm, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

Some other roles I've been thinking about

Nakamori, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: Pinch faces (3?)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

With "pinch face", he can check whether or not a player is in disguise


Sherry, BO scientist
Night action: APTX(?)
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager

I just really want to include her. :P
The main problem I have with the role is, that it would tell the BO that Ai isn't in the game. Or you'd have two Shiho Miyanos in the game. ::)

A new Abiltiy:

Bribe
- Role with that action: Vodka, Sonoko
- Night action, Crime, can be covered, usable once per game
- Vodka can bribe the GM so the kill goes through, no matter what.
- Sonoko can bribe the Gm and the BO doesn't get to kill someone that night.
- If both characters use the ability during the same night, they cancel each other out. They can then be re-used later.

Mainly because Sonoko can do nothing atm, apart from acting as a proxy.

Kleene, you've mentioned Yamamure. Any ideas on him?
Last edited by Dus on November 8th, 2010, 8:17 am, edited 1 time in total.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Bribe seems neat, but Vodka's already one of the stronger BO roles imo so I'm not sure he needs it. Perhaps it could be given to pisco, because he has money?

And considering she already has a friend, I think it would make her a bit strong. Ran can only protect someone once, and though admittedly she then learns the identity (if it wasn't a sniper), sonoko's effectively protecting everyone in the entire game for a night, which seems a bit crazy. Voice of Reason isn't as crazy imo, because there's teh chance that it could be a BO you save from the lynching, but with bribe it wouldn't be.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

True, it might be better to give this ability to Pisco. Initially, Bribe would have had another effect, but I've since dropped that aspect of gameplay.
it does make her quite powerful, but I'd like to give Sonoko some ability. Preferably one, that can be every night/day. "Befriend" from slow mafia would be another option.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

eh, I'm not sure I like the "befriend" from slow mafia, it seems a bit crazy to me tbh.

The only thing I can think of that would make sense show-wise would be some "gossip" ability, though I dunno what exactly it would do, as all the ideas I have for it would be BO things. :P

Less true to the show, we could maybe let her be calvados-esque, and let her use the abilities of her friend in place of her friend. So if she friended eisuke, she could do the discombobulation instead of him for the night (so there'd still just be 1 discombob, not 2, but a different person doing it).

Also, you asked about Kleene's Yamamura, iirc her idea on him was a "confuse" ability, where he would choose two players, and all of player A's abilities for the night would be redirected to player B (or alternately, maybe player A's abilities just went to random people).
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

I like the Calvados approach. Improves her proxy abilities.
@Gossip: Maybe she could get gossip from the GM? She asks  about a certain player and gets some random info, i.e. scent/observation/investigation/interrogation/item.

@Yamamura: Not sure how this could benefit the town.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: I like the Calvados approach. Improves her proxy abilities.
@Gossip: Maybe she could get gossip from the GM? She asks  about a certain player and gets some random info, i.e. scent/observation/investigation/interrogation/item.

@Yamamura: Not sure how this could benefit the town.
if it's the "choose two people" approach, it's basically the same as Eisuke in how helpful he is. He can hinder the town if he's not careful yeah, but if he confuses a BO he could possibly make them kill/frighten themselves (or perhaps another BO member).

as to gossip, maybe. Though, that's basically just renaming stalk to gossip, and people weren't thrilled about stalk apparently. :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

But the possibility of making a BO kill another BO is fairly slim and the town already has two tricksters.

Not sure what stalk was supposed to do, but gossip would just give the results for one of these, in case that wasn't clear.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: But the possibility of making a BO kill another BO is fairly slim and the town already has two tricksters.

Not sure what stalk was supposed to do, but gossip would just give the results for one of these, in case that wasn't clear.
needs more :P

and stalk was basically supposed to do that, though I forget if you could choose which one you wanted (with limitations) or if it was a random thing.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

But for Yamamura to be really useful he would have to target two BOs. Otherwise he just hinders town with his ability.

I'm leaning towards a "cover"-like ability for Sonoko anyway. Or bribe, but with a different effect. Mostly because it would be a crime.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Dus wrote: But for Yamamura to be really useful he would have to target two BOs. Otherwise he just hinders town with his ability.

I'm leaning towards a "cover"-like ability for Sonoko anyway. Or bribe, but with a different effect. Mostly because it would be a crime.
iirc, there was nothing mentioned with the yamamura ability that prevented you from making people target themselves.

maybe bribe could force someone to vote along with you? Though, I'm not sure I like it over a cover/gossip anyway.


edits:
Also, being that Anokata's bribe has still yet to be useful, here's an ability I've thought of giving Anokata for a while:

Prep phase ability: Prepare Mission
-Anokata will be given a list of all BO roles that are going to be in the game (though not the players) during the prep phase.
-If they want to, Anokata may choose one non-prep-phase BO role, in the list or not.
  *If the name is in the list, that role will be removed, and replaced with another random non-prep BO role not already in the list
  *If the name is not in the list, that role will be reassigned in place of a random non-prep role in the list.

So basically it would give anokata a little bit of control over the roster, if they wanted to. So if they saw that there was gonna be two snipers, they could choose to toss one of the snipers in hopes of getting a better role, and if they wanted a tequila, they could request one, though they might accidentally replace another good role (like a gin/vodka).
Last edited by Akonyl on November 8th, 2010, 10:02 am, edited 1 time in total.
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Kleene Onigiri
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

xpon wrote: i have read your Post since yesterday kleene. and i decide to not change many things for this round.

but reading the latest post on this topic gave me idea.

i know the idea is silly but please bear with me.

@2 side lover
the idea of them need to kill 20 player and keep alive is too much stressing. ( i have a good memory of how i stress out but happy when i read that i was lover)

so we need to tweak the game, but right now i am still use the old rules, but if the 2 side lover happen on my round, i guarantee that they will have a nice hint to aptx the town and bo!

@ APTX.
all Bo can Aptx everyone! i dont understand why kleene forbid it.

imagine that vermouth is in the game and lover or want to lead the BO but Gin is still alive. without restrictions, she can aptx gin and have the status of leader for her self.

@Kogoro sober when ran injured.
i love it. and will add it!

@Pisco.
he need more ability

@keywords.
i will list the keyword i used.

@sniper injuring the police.
i think i will change the injured into temporary Injure.
so the injury will only last 2 phase after the arrest. just like suspending because false arrest attempt!
I did that because the APTX rule was changed recently. And the lovers could aptx the BO while still keeping the APTX amount, which is different from the old rule, where they would still loose it.
So, they could aptx the BO while still having some left for the town :V

Of course I could ahve leave it like that :V Dunno, thought it wasn't good because I couldn't just tell in the thread: "Oh, yeah, in case people wonder, BO/Town lovers can APTX the BO freely :V" which would have given them away.

Dus wrote: Some other roles I've been thinking about

Nakamori, Police Inspector
Night action: Investigate 3
Night/Day action: Arrest
Night action: Pinch faces (3?)
Interrogation: Not BO
Scent: No
Disguise: Yes
Items: Gun, Car-keys
Observe: Adult

With "pinch face", he can check whether or not a player is in disguise


Sherry, BO scientist
Night action: APTX(?)
Interrogation: BO
Scent: Yes
Disguise: No
Items: Gun, Panties, Alcohol
Observe: Teenager

I just really want to include her. :P
The main problem I have with the role is, that it would tell the BO that Ai isn't in the game. Or you'd have two Shiho Miyanos in the game. ::)

A new Abiltiy:

Bribe
- Role with that action: Vodka, Sonoko
- Night action, Crime, can be covered, usable once per game
- Vodka can bribe the GM so the kill goes through, no matter what.
- Sonoko can bribe the Gm and the BO doesn't get to kill someone that night.
- If both characters use the ability during the same night, they cancel each other out. They can then be re-used later.

Mainly because Sonoko can do nothing atm, apart from acting as a proxy.

Kleene, you've mentioned Yamamure. Any ideas on him?
@nakamori: Yees! I also had the pinch face idea XD But in my version, he would also strip them from their disguise, meaning the pinched one isn't disguised anymore and looses all abilities that the disguise had. But nakamori won't know what disguise it was or who it is (vermouth, KID, Yukiko, Irish)
WHen Irish or Yukiko are pinched, their current disguise action would fail then too :v (but they can disguise again when they have a disguise left)
Also thought about giving nakamori a ability, where he knows if someone got something stolen and how often something was stolen. Or what item was stolen, but doesn't know who had the item.
This could replace the investigate that police officer usually get as a ability :x Dunno if it's good enough tho D:


We could make "Sherry" as a BO role actually, since she was a member. And we have akemi too. The role "Haibara" isn't a BO anymore.
Could also be the first BO role that is a teenager instead of an adult (yes, I know sherry is ~18, but still, can count as a teenager D:)


Bribe sounds quite strong for a town ability :V Since the night killings usually go through. And preventing a night killing is a grave loss for the BO D:


Well, Yamamura is usually confusing and silly. But just giving him discombobulating ability would be meh D:

So I thought of a ability like confusion. But there are still flaws that I dunno how to solve exactly D:
Anyway:

Confuse
- Night/Day action
- Chooses a target "Player A" and a victim "Player B"
- If Player A uses an action, like healing, killing, interrogating etc, he will use it on "Player B"
- Can also choose Player A as Target and Victim.
- All actions will be done on "Player B", so in case Gin kills and uses slander, he'll kill and slander "Player B"
- Yamamura can use himself as a victim.
- In case he uses that action on himself as a victim and confused a discombobulator, meaning he got himself tricked this way, the ability will still go trick him (meaning the confusion came first and got the discombobulation on him afterward) [one flaw?]
- Investigations: [next flaw]
Version1: doesn't work with investigate.
Version2: All investigations will be done one "Player B"
So, if the investigation was originally:
Kleene kills Abs.
Akonyl heals Nomemory
xpon slanders xpon.

it will be turned into:
Player B kills Abs.
Player B heals nomemory
Player B slanders xpon

Possible there are more flaws D:
But this could end up funny XD In case he targets a BO that is killing and the victim is another BO XD Then the BO killed a BO XD Or other funny stuff could happen XD

There is also the problem with arresting, should it work on arrest?


@befriend from slow mafia:
Personally I don't like that ability :V

Akonyl wrote: eh, I'm not sure I like the "befriend" from slow mafia, it seems a bit crazy to me tbh.

The only thing I can think of that would make sense show-wise would be some "gossip" ability, though I dunno what exactly it would do, as all the ideas I have for it would be BO things. :P

Less true to the show, we could maybe let her be calvados-esque, and let her use the abilities of her friend in place of her friend. So if she friended eisuke, she could do the discombobulation instead of him for the night (so there'd still just be 1 discombob, not 2, but a different person doing it).

Also, you asked about Kleene's Yamamura, iirc her idea on him was a "confuse" ability, where he would choose two players, and all of player A's abilities for the night would be redirected to player B (or alternately, maybe player A's abilities just went to random people).
that calvados-like ability would me neat :x
This way, even if the BO knows that someone made an ability, it could be KID disguised, Yukiko or now even Sonoko :x So APTXing would get a bit harder XD And it would fit the "friendship" image of sonoko, since she tries to be the proxy.

Akonyl wrote:
Dus wrote: But for Yamamura to be really useful he would have to target two BOs. Otherwise he just hinders town with his ability.

I'm leaning towards a "cover"-like ability for Sonoko anyway. Or bribe, but with a different effect. Mostly because it would be a crime.
iirc, there was nothing mentioned with the yamamura ability that prevented you from making people target themselves.

maybe bribe could force someone to vote along with you? Though, I'm not sure I like it over a cover/gossip anyway.


edits:
Also, being that Anokata's bribe has still yet to be useful, here's an ability I've thought of giving Anokata for a while:

Prep phase ability: Prepare Mission
-Anokata will be given a list of all BO roles that are going to be in the game (though not the players) during the prep phase.
-If they want to, Anokata may choose one non-prep-phase BO role, in the list or not.
  *If the name is in the list, that role will be removed, and replaced with another random non-prep BO role not already in the list
  *If the name is not in the list, that role will be reassigned in place of a random non-prep role in the list.

So basically it would give anokata a little bit of control over the roster, if they wanted to. So if they saw that there was gonna be two snipers, they could choose to toss one of the snipers in hopes of getting a better role, and if they wanted a tequila, they could request one, though they might accidentally replace another good role (like a gin/vodka).
Sounds nice :3 Not sure how future GMs like it XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Dus »

I like the idea of Nakamori stripping people of their disguises, but I don't like how that would leave Kid/Vermouth without a disguise for the rest of the game. Maybe they should be assigned a new disguise randomly?

The problem with Yamamura is that it would have to be tried to see how it works out, and I'm already planning some other, more random, stuff in my round apart from the things discussed in here. It's hard enough to balance things out that way.

@Anokata: Not too sure either. I'll probably leave him be for the now, since blame is more powerful with Eri's new ability anyway.
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