Yeah, that is what I intended. Did I say different?Kleene Onigiri wrote: I would add/change:
- The target doesn't know he was targeted (when the poisoning failed)
Actually that was intended. I wanted to prevent the BO keeping their APTX too long. If they are at the risk of losing it they might be using it earlier - even if they can't be sure it will work at that time.- There is a fixed number of APTX4869 for the whole BO (so if a BO dies, they won't lose the APTX4869)
1/3 sounds too much.- The "fixed number" isn't fixed, but depends on how many townspeople there are (Maybe the variable: x*1/3)
And maybe we can make a combination of both variants? For example 2 random BO members have APTX with them. And there are 3 more in the BO pool. If one of the 2 BO with APTX is killed/arrested the capsule they have with them will be lost for the BO. But the 3 in the BO base are save and can be used by anyone.
I liked the chance of being sneaky and make it possible for a BO to kill his partner(s) to achieve a lovers victory.- Not a specific BO member uses the poison, but the "whole BO" gives the APTX4869 (so Anokata or the current BO leader gives the order who to poison. If the leader dies, a new leader will give the order)

Usually the BO will work together anyway, so it makes no difference if a specific member uses the APTX or if all of them do.
And if every BO can use it individually it means they can kill more than one person in a single turn. (But only if there are enough BO left. If only 2 are still alive of course they could only poison 2 at a time).
I think I agree on the day activity. Prevents the trickster to interfere with it. But I would suggest that person will take part in the lynching normally. Just... directly after the lynching (in the GM post announcing the voting results) the death of the poisoned players is announced.- Should be a Day activity. So if they target the right one, the vote of that person doesn't count anymore (because he died during the day)
Mhh... sounds a bit complicated. I had ideas for Shihos and Akemis parents as well, but they weren't good enough.About the other poison idea:
I also had an idea for poison. But not as a "whole BO ability" but an ability for Elena Miyano and/or Atsushi Miyano (because they are scientists)
- BO poisons someones possession
- All activities concerning him will give no result because that person was poisoned while doing so
- The BO needs to poison the possession during night. The poison holds for 1 day and 1 night.
- works on all abilities
- BO doesn't know who was poisoned
- Poisoned person can't be killed the following night, so they don't know why the killing failed (was healed or protected or poisoned)
e.g.:
- Night 2: Callids rubber duck is poisoned XD
- Sakina is Conan (Night 3): Sakina investigates
1. Xcommando disguised as Vermouth
2. Akonyl killed xpon
3. Callid killed Akonyl / Akonyl killed Callid (doesn't matter which way it is, since everything concerning callid will fail)
4. Beastly killed Akonyl
5. Holmes killed Akonyl
GM reply:
1. true
2. false
3. failed (here the detective got poisoned and went to the hospital)
4. failed (can't do that action anymore)
5. failed (can't do that action anymore)
or
Sakina interrogates Callid -> fails
Sakina as Sherry (Day 2): Follows Callid but it fails.
- Night 3: In both cases, Sakina can't be killed by BO (because they can't find her in the hospital)
Good for BO: Can hinder activities. Can make someone "immune" to abilities. May stop public announcements of activities (like in round 5, where I was told to investigate someone, although I couldn't)
Bad for BO: Needs to poison the right one. A lot of people could be poisoned and get "immune" to killing the following night.
I would put in both, APTX4869 and my poison idea XD
There could still be some flaws in my poison idea, but you get the idea.
This roles sound quite interested but gameplay wise I am afraid they are quite complicated. Especially considering the work and attention the GM would have to pay just for them.
Maybe if a GM feels up to the task. And even then they should be used rarely. There is a lot of tracking involved with them... ("Targeting the target"; "Immunities from killing because the player was poisoned the night before" (We are talking about 48 hours real time between the turns). "Which investigations works, which fail." etc.)