Mafia Round 62: Save Princess Akobee! - APTX Round [Lovers win!]

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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by darkest absol »

Moldy agent! DD:
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Kleene Onigiri »

All PMs were send out o/
If you didn't get one, PM me! :)

Also, I'm not supposed to say stuff about the game, but I liked SA's will XD
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by shinichi'sapprentice »

*checks in*

xD what?! what do you guys have against snipers?! D: *snipeguards with Raiden in the other world* #DualSnipeguard4ever xD

*goes back to being busy* T^T
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by cinnamoroll »

D:
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by pofa »

SA ;_;

Let's start getting some BO poisoned in revenge, at least. :V
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by MoonRaven »

SA! Why!? How!? We really need to get our act together now... Is he suspecting me? Just my luck...
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Ki-RBT »

Again, the BO (presumably) has found the information necessary to APTX a townie. One or two players probably couldn't do that, unless both nights were just lucky guesses. Otherwise, like was mentioned before, they could be pooling their abilities to target just one person, so they'd have the information they need.

Either that, or identities were accidentally revealed to them.
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Iwamoto Yuri »

Or they knew a role was in game or randomly picked a role and tried aptxing multiple people as that role...?
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Ki-RBT »

Iwamoto Yuri wrote:Or they knew a role was in game or randomly picked a role and tried aptxing multiple people as that role...?
That's possible. If Bourbon or Akemi detected a role, they could have shared that information and then worked with with anything else they had. However, since there are only a few BO, they wouldn't be able to guarantee that it would work, especially not both times (since approximately 1/3 of the players should be BO, not accounting for the dead, they'd have only about a 50/50 shot). In this case, they'd still have to use some of their other abilities (or some PM investigation) to narrow it down enough to be reasonably sure.

Admittedly, two points does not a pattern make. If this sort of thing keeps happening, we might be able to make some better conclusions - though I'd be wary of tricks. Should they have a better way, in which they could 'save up' and APTX multiple townies after a hiatus, the pattern would seem false - though they would then have changed their methods, a new point of investigation.
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Iwamoto Yuri »

Considering this is an aptx round there's still a possibility there are much more bo members around though... In one minimafia round I was literally the only townie once, there's no guarantee what happens.
Either way, the BO got lucky. Too lucky. No matter what tactics they used and if they guessed the role or knew it was in.

We really don't know anything at this point do we...
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Ki-RBT »

Iwamoto Yuri wrote:Considering this is an aptx round there's still a possibility there are much more bo members around though... In one minimafia round I was literally the only townie once, there's no guarantee what happens.
Either way, the BO got lucky. Too lucky. No matter what tactics they used and if they guessed the role or knew it was in.

We really don't know anything at this point do we...
Hmm, was it noted that the number of BO could have changed?
Kleene Onigiri wrote:But for example with 20 players:

18 non-lovers and 2 lovers.
1/3 of 18players would be the BO number usually in normal games (roughly) so 6. But I want to make it a smaller BO group here, since a group has an advantage here. so 1/3 - 1 instead. So 5 BOs.

Then there would be 13 Towns. 1/3 would be ~4 town people and 1/3 of BO so ~2 BOs, so lovers would need to kill 6 players altogether.
I could also make 1/3-1 of the Town, so it would be 3 Towns to kill instead of 4. (was thinking to go with that maybe).
As I understood the above post (pg. 1), Kleene wanted there to only be about 6 or 7 BOs for our group of 22.

I do agree, though, that if we don't figure out what method(s) the BOs are using, we might be in trouble. Unless we have a good way to contact each other (townies only) and from there decide on strategies to start APTXing them, we could easily be taken out before anyone gets information that's useful.
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by KangarooGirl »

Poor SA. This is tricky. On one hand I want to keep saying what I think happened but I don't want to give the BO ideas they may not have had already :V But I'd say it might be wise for people to try to aptx for snipers/Bourbon/Akemi or try to find them. SIers may want to see if anyone observed SA.
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Kleene Onigiri »

Send in your actions \o/
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Night 3]

Post by Kleene Onigiri »

Night 3 ends!

__________________________________________

Story will be added later, sorry again :(
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No detentions!

Day 3 starts!
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Re: Mafia Round 62: Save Princess Akobee! - APTX Round [Day 3]

Post by Kleene Onigiri »

PMs send out. PM me if you didn't get yours \o/

Also, since I'll have Christmas party tomorrow, I might come home late and the phasechange might be late too. But the deadline for sending in actions stays the same :)
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