Mafia! Mafia! Mafia! Character Role Discussions

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Conia
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

xpon wrote:
conia wrote:
Xcommando wrote:
Akonyl wrote:
conia wrote: I'm planning to give every BO member a special ability to make the town vs BO more balanced :)
Tequila
-During the night, Tequila chooses one person.
-This person gets completely smashed by the end of the night. Due to an extreme hangover, the person is unable to participate in voting to lynch the next day.
But then whoever is drunk will appear innocent.
No. It will appear as if that person did not voted that Day. I like the idea.

but will the town know that this guy is not vooting because the smashed ....

ex.

i vote for pofa and then at the end of day, you post the voting result.. and my name will empty right (xpon -> ) but i know that i've vote.... and maybe my partner know too.. .. so we know there is "Tequila" on that mafia round
Well, first you have to convince people you actually didn't vote. Then, yes, you will know there's a Tequila, which is much...
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

conia wrote:
xpon wrote:
conia wrote:
Xcommando wrote:
Akonyl wrote:
conia wrote: I'm planning to give every BO member a special ability to make the town vs BO more balanced :)
Tequila
-During the night, Tequila chooses one person.
-This person gets completely smashed by the end of the night. Due to an extreme hangover, the person is unable to participate in voting to lynch the next day.
But then whoever is drunk will appear innocent.
No. It will appear as if that person did not voted that Day. I like the idea.

but will the town know that this guy is not vooting because the smashed ....

ex.

i vote for pofa and then at the end of day, you post the voting result.. and my name will empty right (xpon -> ) but i know that i've vote.... and maybe my partner know too.. .. so we know there is "Tequila" on that mafia round
Well, first you have to convince people you actually didn't vote. Then, yes, you will know there's a Tequila, which is much...
yup..

then i agree... because if i know there is certain roles then it's a benevit.....

others will think i'm just forgot or maybe.. they will suspect me as aBO that gave a false lead right......
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Another quick question about Kid:
Kid won't be able to disguise as BO (Big disadvantage for the BO), but what if he chooses a BO in the Prep. Phase? He doesn't disguise? In this case, he will know the one he picked is a BO :-\
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

conia wrote: Another quick question about Kid:
Kid won't be able to disguise as BO (Big disadvantage for the BO), but what if he chooses a BO in the Prep. Phase? He doesn't disguise? In this case, he will know the one he picked is a BO :-\
like sonoko, have him choose a minimum # of people to disguise as.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Akonyl wrote:
conia wrote: Another quick question about Kid:
Kid won't be able to disguise as BO (Big disadvantage for the BO), but what if he chooses a BO in the Prep. Phase? He doesn't disguise? In this case, he will know the one he picked is a BO :-\
like sonoko, have him choose a minimum # of people to disguise as.
Okey. So, with this, I have almost all the roles ready :) I'll post another doubt if I encounter any, but I expect to start the new topic tomorrow :)
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Moved the discussion here ;p Since the rules of game 6 are pretty much fixed now.


Schillok wrote:
Kleene Onigiri wrote: Why can KID investigate then? He's a magician not a police officer. He'll be too strong then. And there is nothing that can prevent investigations yet. And most disguises have abilities against the BO actually, so she can't do much with them. And like the other game showed, even if you think you got that role out of the game, Kid could have disguised as the same role.
And imo, the BO has pretty weak abilities right now and still can't do much against the town.
Kid usually investigates before a heist. He usually knows beforehand of traps and alarms. He is great in following people without them noticing. And listing and watching what they do. Investigation suits him.
Without abilities, Kid would just be... the person he  copies? Then he could be that person in the first place.
Like I said, I think the BO doesn't have enough abilities compared to the town.
But Vermouth is among the strongest already. She is immune to interrogation while disguised. She gets another ability (sometimes helpful for the BO, sometime just to "prove her role") from her victim. If anyone needs a boost, it is the other BO roles.
Well, without the investigation ability, he can still disguise as the same role as Vermouth (with luck) and prevent her from erasing that ability.
I suggested that "stealing reports" for Vermouth because I thought it fitted her the most (canon wise). Although Vermouth is strong, if she get's discovered that she disguised as someone, she's still as good as dead (in 1-3 phases) Because they will keep investigating her, and since KID is able to Investigate, and she can't (if she didn't disguise as a Police etc.) then she's caught.


Just my point. I'd think it's better when Pisco get to know the identity.(well, he sees the body, so he can investigate who it is) If they don't get to know it, then it's a disadvantage for the BO. And having a ability that is disadvantageous  for themselves is strange. (Example: Pisco erases Sherry and doesn't get to know it. They will still look out for sherry since she's a big thread.)
Since it's not clear how it is, it's good to write it into the description.
Then they shouldn't remove bodies with his ability randomly. Beside, unless there is a Bourbon in the game the BO would not have known there is a Sherry anyway.
I think it is best used for foolish people like me last game where I told my identity to a BO person and no one else. If they killed me in that situation (and believed my identity) they would have gained information the rest of the town did not get.

Telling him the identity directly is bad. As I said, if I were Pisco I would use the skill in night 1 all the time to find a name I (or other BO) could assume, knowing that the original owner was killed the first night.
Gin: So, Pisco, who did you erase this time?
Pisco: It was... erm.... it was that guy, no, that woman.... erm.... I forgot.....
Gin: Damn you senile old geezer! *shoots*
(the only way I could explain this ;P)

But I dunno how that erasing would help the BO to trick the town? Since the erased will probably be a townsperson anyway. Well, you could kill a BO and erase him O.o" to trick the town. But that sounds radical and risky XD

Somehow that ability is pretty useless without him getting the abilities of the victim imo. And Okiya will get a "Kogoro is not in the game"? Even more useless then. (that's my opinion :x)
We really don't need another disguiser. Interrogation does not work on Vermouth and Anakota, and can be manipulated by Gin. It is pretty weak the way it is. What the BO needs in my opinion is a way to avoid claiming to be a character that is already in use by another player.
Well, another disguiser would be a bit much ;p But if Irish pretends to be a role, he could be discovered easily too. Because he doesn't have the ability and an investigation could throw him off easily.
Well, it could affect the DB's (but that depends if the night ability can affect a day ability) Since it could change the alignment from "yes" to "no" XD Again, just asking before hand to make things clear D:
You could make the DBs investigation (which they had before) a night-ability, like all the other investigations. That way slandering and Vodka (should he make it into the game at some time...) could interfere with them.
However, remember that acting during the day also has disadvanages: The game starts with Night1 and the results of day-activities will only become known AFTER the lynching for that day. So day-actions are slower.
Guess either way is ok then (with day, they are slow. And with night, they could be tricked)
No one wants Vodka besides me T_T jk ;p
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Kleene Onigiri wrote: No one wants Vodka besides me T_T jk ;p
Vodka's ability could be used in very particular situations (from what's been discussed), so I decided not to include him.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

conia wrote:
Kleene Onigiri wrote: No one wants Vodka besides me T_T jk ;p
Vodka's ability could be used in very particular situations (from what's been discussed), so I decided not to include him.
Yeah, I guess. There weren't any discussions about him anyway on how to change him etc. Still, poor vodka. Even Tequila got an ability before him XD
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Because this is the thread in which to do so, and not the other thread:

I would suggest (even if not for this game) a change to Irish's role. Rather than him being an abductor (I forget what the basis for this would even be), I think his role should be based on finding out peoples' identities, as he knew Conan was Shinichi. So perhaps it could be changed to,

Irish, Mafia Finder-Outter
In the preparation phase, he chooses a list of players. Of these, the GM picks a random one that is not in the BO and reveals that person's name + role to Irish. This reveal doesn't include if the person has best friends/lovers/etc, and does not reveal if someone is Kid, just who he's disguised as.


So with this role, he's changed a bit from bourbon, and is actually a fairly decent character. If the person is someone important, the BO can kill him right off the bat, and if it's someone unimportant, the BO can avoid that person until later and kill other people first. He is also potentially a good combo with someone like Pisco, as if it's someone important you could have pisco kill him and have the town unaware that the doctor was just killed.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by xpon »

Akonyl wrote: Because this is the thread in which to do so, and not the other thread:

I would suggest (even if not for this game) a change to Irish's role. Rather than him being an abductor (I forget what the basis for this would even be), I think his role should be based on finding out peoples' identities, as he knew Conan was Shinichi. So perhaps it could be changed to,

Irish, Mafia Finder-Outter
In the preparation phase, he chooses a list of players. Of these, the GM picks a random one that is not in the BO and reveals that person's name + role to Irish. This reveal doesn't include if the person has best friends/lovers/etc, and does not reveal if someone is Kid, just who he's disguised as.


So with this role, he's changed a bit from bourbon, and is actually a fairly decent character. If the person is someone important, the BO can kill him right off the bat, and if it's someone unimportant, the BO can avoid that person until later and kill other people first. He is also potentially a good combo with someone like Pisco, as if it's someone important you could have pisco kill him and have the town unaware that the doctor was just killed.
agree... but only 1 okay... not 2 or more.. just 1....
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Kleene Onigiri »

Sounds good :D

Got a question again. If a townsperson, for example Ran, was killed. And Pisco erases that person, so people won't know who died. If Okiya or Bourbon check up on the role Ran, what will be the result? "ran is in the game" or "ran was in the game" "ran is not in the game"?
Can the DB check if a person is a certain role, when that person was erased or is in jail?
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Sebolains »

Akonyl wrote: Because this is the thread in which to do so, and not the other thread:

I would suggest (even if not for this game) a change to Irish's role. Rather than him being an abductor (I forget what the basis for this would even be), I think his role should be based on finding out peoples' identities, as he knew Conan was Shinichi. So perhaps it could be changed to,

Irish, Mafia Finder-Outter
In the preparation phase, he chooses a list of players. Of these, the GM picks a random one that is not in the BO and reveals that person's name + role to Irish. This reveal doesn't include if the person has best friends/lovers/etc, and does not reveal if someone is Kid, just who he's disguised as.


So with this role, he's changed a bit from bourbon, and is actually a fairly decent character. If the person is someone important, the BO can kill him right off the bat, and if it's someone unimportant, the BO can avoid that person until later and kill other people first. He is also potentially a good combo with someone like Pisco, as if it's someone important you could have pisco kill him and have the town unaware that the doctor was just killed.
I like it, although it might be a bit too much power. Then again, the BO is usually a smaller group, so that makes sense.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Conia »

Akonyl wrote: Because this is the thread in which to do so, and not the other thread:

I would suggest (even if not for this game) a change to Irish's role. Rather than him being an abductor (I forget what the basis for this would even be), I think his role should be based on finding out peoples' identities, as he knew Conan was Shinichi. So perhaps it could be changed to,

Irish, Mafia Finder-Outter
In the preparation phase, he chooses a list of players. Of these, the GM picks a random one that is not in the BO and reveals that person's name + role to Irish. This reveal doesn't include if the person has best friends/lovers/etc, and does not reveal if someone is Kid, just who he's disguised as.


So with this role, he's changed a bit from bourbon, and is actually a fairly decent character. If the person is someone important, the BO can kill him right off the bat, and if it's someone unimportant, the BO can avoid that person until later and kill other people first. He is also potentially a good combo with someone like Pisco, as if it's someone important you could have pisco kill him and have the town unaware that the doctor was just killed.
Changed ;)
Kleene Onigiri wrote: Sounds good :D

Got a question again. If a townsperson, for example Ran, was killed. And Pisco erases that person, so people won't know who died. If Okiya or Bourbon check up on the role Ran, what will be the result? "ran is in the game" or "ran was in the game" "ran is not in the game"?
Can the DB check if a person is a certain role, when that person was erased or is in jail?
Kleene Onigiri wrote: Sounds good :D

Got a question again. If a townsperson, for example Ran, was killed. And Pisco erases that person, so people won't know who died. If Okiya or Bourbon check up on the role Ran, what will be the result? "ran is in the game" or "ran was in the game" "ran is not in the game"?
Can the DB check if a person is a certain role, when that person was erased or is in jail?
The most logical would be to get a "Ran is in the game". Also, the most logical would be the DBs will get a False response if asking about an erased person or in jail.
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Akonyl »

Sebolains wrote:
Akonyl wrote: Because this is the thread in which to do so, and not the other thread:

I would suggest (even if not for this game) a change to Irish's role. Rather than him being an abductor (I forget what the basis for this would even be), I think his role should be based on finding out peoples' identities, as he knew Conan was Shinichi. So perhaps it could be changed to,

Irish, Mafia Finder-Outter
In the preparation phase, he chooses a list of players. Of these, the GM picks a random one that is not in the BO and reveals that person's name + role to Irish. This reveal doesn't include if the person has best friends/lovers/etc, and does not reveal if someone is Kid, just who he's disguised as.


So with this role, he's changed a bit from bourbon, and is actually a fairly decent character. If the person is someone important, the BO can kill him right off the bat, and if it's someone unimportant, the BO can avoid that person until later and kill other people first. He is also potentially a good combo with someone like Pisco, as if it's someone important you could have pisco kill him and have the town unaware that the doctor was just killed.
I like it, although it might be a bit too much power. Then again, the BO is usually a smaller group, so that makes sense.
we can worry about the BO members having too much power when they finally win a game that isn't due to them having extreme numbers like in the third game :P
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Re: Mafia! Mafia! Mafia! Character Role Discussions

Post by Chekhov MacGuffin »

I still think Pisco's ability is too weak. He really should get to know the identity of the body. Someone before objected that it would enable someone to "disguise" as somebody. It's just like Vermouth, only with a lot more holes. There is a tip off in the form of an unidentified body in the morning, so the town will be on the alert for B.O. members taking up the dead person's mantle. It doesn't actually make you that person. If anyone interrogated the B.O. member pretending to be the erased person, or someone investigated the B.O. member about a night ability that the erased person would be expected to use they would figure it out.
The lack of uniqueness is part of the reason I liked Pisco mechanic one better, disguise the body as someone else so the false identity is presented to the town. The plan was to make a decent late game ability in the B.O. - one that could be used to throw a wrench into theories that townsfolk working together have built up. Maybe the mechanic 1 could be changed so that Pisco doesn't know the real identity of the body to keep the potential disguise element out, but keep the theory monkeywrenching part in.
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