Commi-Ninja wrote:
Ephraim, from SS used a lance. I think there might be one other, as well.
Oh yeah, forgot about him.
It might have been the SNES/NES era. Speaking of which, it seems like not many people have played games from that time. I personallly have played FE3 and it was pretty fun.
Commi-Ninja wrote:
FE8 was tougher, if that's what you mean.
Then this brings up the question of why FE8 was the most hated one. From most of the players, it seems like it was too easy for them. But if FE8 was tougher than FE9, then FE9 should deserve some of the slander that people have put on FE8.
FE8 had a tower thing that you could constantly redo, and thus farm experience. Said tower was also very easy, so you could quickly get the "rookie" units to their third tier (those three units were ridiculously strong once in that third tier, since everyone else only got two tiers, and this was supposed to be offset by how ridiculously weak they started off).
Commi-Ninja wrote:
Shinjitstu wrote:
I heard that FE9/10 Easy mode is a joke.
You have no idea. Even Normal mode for those two is ridiculously easy.
Hard mode is easy on those two. In fact, I think Hard Mode is only actually hard one like one or two maps for Fe10 and that's due to lack of healer or something.
just out of curiosity, do recent FEs make you unable to use characters in future levels if they are defeated? Because as someone who sucks at non-Final Fantasy Tactics turn based strategy games, I HATED that from FE7. And I like a lot of frustrating games but that really ruined my enjoyment of the game (although admittedly, I only thought of the game as "that turn based strategy game that would be impressive if the superior FFTA and Advance Wars 2 weren't on the system in the same year")
Last edited by kkslider5552000 on October 30th, 2011, 3:27 pm, edited 1 time in total.
I've never really gotten the appeal of making levels more difficult (by having less characters to use in this case) because you failed slightly more in previous levels. That just seems back-asswards. If anything the game should get more difficult if you are really good at it. Because otherwise the levels are even easier for experiences players and even more difficult for newbies, when they already have an advantage/disadvantage.
Quoted for the sake of sheer awesomeness. It seems so obvious, and yet...!
GinRei wrote:
It's a story about war. Outside of characters essential for the story, they die when defeated. You don't come back from death.
And the essential characters' deaths force you to restart. But if you just start over the chapter when someone dies, you're good to go. I do that a lot, especially in FE7.
3DS FC: 4699-5851-2068
I might wake up early and go running. I also might wake up and win the lottery. The odds are about the same.
it's worth noting that FE tends to get easier as you go on, even if a few characters die, though this isn't true in every single game. remember that you aren't using close to all of your characters on a level by the end.
haven't played the more recent ones, though i haven't heard of them being very different in that regard.
"The energies of our system will decay; the glory of the sun will be dimmed, and the earth, tideless and inert, will no longer tolerate the race which has for a moment disturbed its solitude. Man will go down into the pit, and all his thoughts will perish. The uneasy consciousness, which in this obscure corner has for a brief space broken the contented silence of the universe, will be at rest. Matter will know itself no longer. 'Imperishable monuments' and 'immortal deeds,' death itself, and love stronger than death, will be as though they had never been."